Imagination

This was the major project for my bachelor degree of my course of studies.

I worked on this animated short film from April 2019 to August 2019.

The base meshes for the two characters and the plane were bought and modified according to my requirements.

The other assets, textures, rigs and animations were created by me.

The first scene was rendered in Houdini using Mantra and the second scene was rendered in Maya using Redshift.

 

In the eye of the beholder

This project was created by three fellow students and myself.

The film was created over the period from September 2018 to March 2019.

I was responsible for the water simulation, the creation of the small assets on the ship and the integration of the green screen footage in the shots on the ship.

The water simulation was created in Houdini, which was then layered with an ocean spectrum.

The two sections in the top show the FLIP-simulation and the two sections in the bottom show the whitewater simulation.

Project Explorer N3.4

This was the major project for my diploma degree of my course of studies.

The time I had for this project was between May and October 2017.

The goal was to create a playable demo of a scene of my own choosing.

The scene itself includes two corridors, one incubation chamber and a surveillance room with a view to the outside.

All the Assets were created by me, using Maya and Zbrush. For the texturing I used Substance Designer/Painter. The engine I used for the scene was the Unreal Engine 4.16.

The flythrough is a realtime-rendering of the scene.

Credit for the music goes to Mario Baaman (Link to his soundcloud profile)