This was the major project for my diploma degree of my course of studies.
The time I had for this project was between May and October 2017.
The goal was to create a playable demo of a scene of my own choosing.
The scene itself includes two corridors, one incubation chamber and a surveillance room with a view to the outside.
All the Assets were created by me, using Maya and Zbrush. For the texturing I used Substance Designer/Painter. The engine I used for the scene was the Unreal Engine 4.16.
The flythrough is a realtime-rendering of the scene.
Credit for the music goes to Mario Baaman (Link to his soundcloud profile)











