In the eye of the beholder

This project was created by three fellow students and myself.

The film was created over the period from September 2018 to March 2019.

I was responsible for the water simulation, the creation of the small assets on the ship and the integration of the green screen footage in the shots on the ship.

The water simulation was created in Houdini, which was then layered with an ocean spectrum.

The two sections in the top show the FLIP-simulation and the two sections in the bottom show the whitewater simulation.